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https://designers-guide.org/forum/YaBB.pl Simulators >> Circuit Simulators >> high-Q crystal oscillator simulation time https://designers-guide.org/forum/YaBB.pl?num=1165155600 Message started by Visjnoe on Dec 3rd, 2006, 6:20am |
Title: high-Q crystal oscillator simulation time Post by Visjnoe on Dec 3rd, 2006, 6:20am Hey, it is generally stated that high-Q (crystal) oscillators take a long time to simulate due to their high Q. Could anyone please explain this from the simulator's (SPICE) internal working/algorithms? Kind Regards Peter |
Title: Re: high-Q crystal oscillator simulation time Post by makelo on Dec 11th, 2006, 7:41am The lumped resonant model for the crystal increases the size of the inductor and decreases the size of the capacitor as the Q increases. It is typical to have an inductor with several milliHenries with a fempto-farad capacitor. This creates some very slow time constants before achieving steady state. One strategy is to adjust your crystal model (smaller L, larger C) to a lower Q ~100 for initial simulations and raise it back later. |
Title: Re: high-Q crystal oscillator simulation time Post by simon2 on Sep 20th, 2007, 5:03pm Hi Visjnoe, it actually has nothing to do with the simulator, but everything to do with the real-world circuit (which the simulator should accurately reflect): in simple terms, the build up of the envelope is directly related to the damping (and hence "Q") of the circuit - if it is a "high Q" circuit it takes a long time .... The converse of this is that by examining two points of the oscillation's envelope before limiting, you can directly calculate "loaded Q" for that oscillator. Cheers, SimonH. |
Title: Re: high-Q crystal oscillator simulation time Post by sheldon on Sep 21st, 2007, 5:58am Peter, Simulating a crystal oscillator can take a long time to simulate in the time domain. As Simon pointed out due to the high Q, it can take a long time to reach steady state. However, frequency domain simulation of crystal oscillators is very fast and this is how they are generally simulated. Best Regards, Sheldon |
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