The Designer's Guide Community Forum
https://designers-guide.org/forum/YaBB.pl
Simulators >> Circuit Simulators >> headroom simulation
https://designers-guide.org/forum/YaBB.pl?num=1212744456

Message started by skas20 on Jun 6th, 2008, 2:27am

Title: headroom simulation
Post by skas20 on Jun 6th, 2008, 2:27am

Can somebody please explain me fundamentally what is headroom simulation in analog circuits?
- I can understand its a simulations to make sure that all transistors are having enough vds to remain in sat.region even with a slight supply voltage changes..
- what I want to know is what are the methods to understand whether a transistor has enough headroom?
- do we have to run the simulation in all the corners etc...

Thanks.

Title: Re: headroom simulation
Post by jiesteve on Jun 10th, 2008, 12:10am

You want to check to see that your Vds > Vdsat (for short channel transistors you want to look at the Vdsat given by SPICE, it's not equal to Vgs-Vt).

The worst case corner for headroom is

low VDD
slow corner (slow corner => transistors weaker => higher Vdsat req'd to keep in saturation)
highest temperature (high temp => lower mobility => higher Vdsat req'd)
and w/ transistors operating at their highest current levels (higher current => more Vdsat).


Title: Re: headroom simulation
Post by weber8722 on Mar 17th, 2009, 7:25am


AnalogDE wrote on Jun 10th, 2008, 12:10am:
You want to check to see that your Vds > Vdsat (for short channel transistors you want to look at the Vdsat given by SPICE, it's not equal to Vgs-Vt).

The worst case corner for headroom is

low VDD
slow corner (slow corner => transistors weaker => higher Vdsat req'd to keep in saturation)
highest temperature (high temp => lower mobility => higher Vdsat req'd)
and w/ transistors operating at their highest current levels (higher current => more Vdsat).


Let me add:

Slow corner for transistors!!
But fast corner for resistors!!

Wether high or low temperature corner is worst-case depends on current densitity. For low current usually the lowT corner is much more critical.

Bye Stephan

The Designer's Guide Community Forum » Powered by YaBB 2.2.2!
YaBB © 2000-2008. All Rights Reserved.